Source code
class MyGame extends GameObject {
constructor() {
super();
// Set auto resizeable stage
Black.stage.scaleMode = StageScaleMode.LETTERBOX;
Black.stage.setSize(500, 500);
var assets = new AssetManager();
assets.enqueueImage('image', '/assets/examples/popart_bag_3.png');
assets.on('complete', this.onAssetsLoaded, this);
assets.loadQueue();
}
onAssetsLoaded(m) {
// Create a sprite
let sprite = new Sprite('image');
this.addChild(sprite);
sprite.x = 500 / 2;
sprite.y = 0;
sprite.alignPivot();
// Create a tween
// Disable removeOnComplete so we can reuse it in future
let tween = sprite.addComponent(new Tween({ y: 250 }, 2, { removeOnComplete: false }));
// Use the same tween to move sprite
setTimeout(() => {
tween.removeOnComplete = true;
tween.ease = Ease.exponentialIn;
tween.to({ x: 500 }).play();
}, 3000);
}
}
var engine = new Engine('game-container', MyGame, CanvasDriver);
engine.start();