Blacksmith 2D
  • Download
  • Features
  • Tutorials
  • Examples
  • Docs
  • Conctact Us
  • Welcome
  • Tutorials
    • Donuts Blitz
    • Getting Started
    • Learning Black
    • Using Sound Atlases
    • Using Texture Atlases
  • Examples
    • Basics
      • Load an image
      • Load images from atlas
      • Pivots and Anchors
    • Sprites
      • Alpha and Blending
      • Cache As Bitmap Dynamic
      • Cache As Bitmap
      • Clipping Rectangle
      • Color
      • Containers
      • Content Scale
      • Parent Alpha and Blending
      • Scale
      • Skew
      • Slice 9 Grid
      • Snap To Pixels
      • Spine
      • Sprite Animation
      • Texture Repeat
    • Text
      • Anchors
      • Bitmap Font
      • Displaying text
      • Having fun
      • Load Google Font
      • Load local font
      • Load multiple fonts
      • Multiline
      • Rich Text
      • Text Shadow
      • Text Stroke
    • Input
      • Circle shaped hitbox
      • Drag Sprite
      • Keyboard
      • Layers
      • Pointer Messages
    • Game Object
      • Add Remove Child
      • Draw Bounds
      • Static Objects
    • Tweening
      • Basic
      • Chain
      • Events
      • Interpolation
      • Loop
      • Pause
      • Repeat
      • Reuse
    • Particles
      • Bubbles
      • Click burst
      • Custom Modifiers
      • Presimulate
      • Rain
      • Random Texture
      • Sort Order
      • Space
      • Trails
      • Tweening Emitter
      • Vector Field
    • Graphics
      • !Bounds
      • Basic Shapes
      • Bezier
      • Having fun
    • Messages
      • !Testing v2
      • Sending and Receiving
    • Arcade Physics
      • !Performance
      • Basic Usage
      • Colliders
      • CollisionEvents
      • Containers
      • Mario
      • Rotated
      • WorldBounds
    • Asset Manager
      • Loading assets
    • Audio
      • !Sound Atlas
      • Channel Effects
      • Play sound
      • Spatial Sound
      • Waveform
    • Coroutines
      • Wait Fot it
    • Drivers
      • Render Texture
      • Skip Unchanged Frames
    • Stage
      • Bounds
      • Fixed Scale Mode
      • Letterbox
      • No Scale Mode
      • Normal Scale Mode
      • Orientations Lock
      • Orientations
      • Scene Manager
    • Timers
      • Interval
      • Pause
      • Reset and reusing
    • Vector Graphics
      • Vector As a Sprite
  • API
    • Black
    • Engine
    • animation
      • AnimationController
      • AnimationInfo
      • Ease
      • Interpolation
      • Spine
      • Tween
    • assets
      • Asset
      • AssetManager
      • AssetManagerState
      • AssetType
      • AtlasTextureAsset
      • BitmapFontAsset
      • BVGAsset
      • FontAsset
      • JSONAsset
      • LoaderFactory
      • LoaderType
      • SoundAsset
      • SoundAtlasAsset
      • TextureAsset
      • VectorTextureAsset
      • XMLAsset
      • loaders
        • AssetLoader
        • FontFaceAssetLoader
        • ImageAssetLoader
        • XHRAssetLoader
    • audio
      • MasterAudio
      • Sound
      • SoundAtlasClip
      • SoundChannel
      • SoundClip
      • SoundEffect
      • SoundInstance
      • SoundListener
      • SoundState
      • effects
        • DistortionEffect
        • ReverbEffect
        • SimpleEQ
        • StereoPanner
    • colliders
      • BoxCollider
      • CircleCollider
      • Collider
    • core
      • BindingType
      • Component
      • Debug
      • DirtyFlag
      • GameObject
      • MathEx
      • Message
      • MessageBinding
      • MessageDispatcher
      • MessageType
      • SplashScreen
      • System
      • Time
      • Viewport
    • display
      • CapsStyle
      • DisplayObject
      • FillRule
      • Graphics
      • GraphicsCommand
      • GraphicsCommandType
      • GraphicsData
      • GraphicsGradient
      • GraphicsLinearGradient
      • GraphicsPath
      • GraphicsPattern
      • JointStyle
      • Orientation
      • Sprite
      • Stage
      • StageScaleMode
      • TilingInfo
      • text
        • BitmapTextField
        • FontAlign
        • FontMetrics
        • FontStyle
        • FontVerticalAlign
        • FontWeight
        • TextField
        • TextMetricsData
        • TextMetricsEx
        • TextSegmentMetricsData
        • TextStyle
    • drivers
      • BitmapTextRenderer
      • BlendMode
      • GraphicsRenderer
      • Renderer
      • RenderSession
      • RenderTarget
      • TextRenderer
      • VideoNullDriver
      • canvas
        • BitmapTextRendererCanvas
        • CanvasDriver
        • DisplayObjectRendererCanvas
        • EmitterRendererCanvas
        • GraphicsRendererCanvas
        • RenderTargetCanvas
        • SpriteRendererCanvas
        • TextRendererCanvas
    • geom
      • Circle
      • Curve
      • Line
      • Matrix
      • Polygon
      • Rectangle
      • Vector
    • input
      • Input
      • InputComponent
      • Key
      • KeyInfo
      • PointerInfo
    • parsers
      • BVGParser
      • BVGStyle
    • particles
      • Emitter
      • EmitterSortOrder
      • EmitterState
      • Modifier
      • Particle
      • modifiers
        • Acceleration
        • AlphaOverLife
        • AnchorOverLife
        • ColorOverLife
        • InitialAnchor
        • InitialColor
        • InitialLife
        • InitialMass
        • InitialPosition
        • InitialRotation
        • InitialScale
        • InitialTexture
        • InitialVelocity
        • Oriented
        • RotationOverLife
        • ScaleOverLife
        • TextureOverLife
        • VectorField
    • physics
      • RigidBody
      • arcade
        • Arcade
        • helpers
          • Projection
          • Range
        • pairs
          • BoxToBoxPair
          • BoxToCirclePair
          • CircleToCirclePair
          • Pair
        • phases
          • BroadPhase
    • scatters
      • FloatCurveScatter
      • FloatScatter
      • RadialScatter
      • Scatter
      • VectorCurveScatter
      • VectorScatter
    • system
      • Device
    • textures
      • AtlasTexture
      • CanvasRenderTexture
      • Texture
    • timers
      • Timer
    • utils
      • ColorHelper
      • Glob
      • HSV
      • MapMap
      • ObjectPool
      • RGB
;
  1. Docs
    • Welcome
    • Tutorials
    • Examples
    • API
  2. Examples
    • Basics
    • Sprites
    • Text
    • Input
    • Game Object
    • Tweening
    • Particles
    • Graphics
    • Messages
    • Arcade Physics
    • Asset Manager
    • Audio
    • Coroutines
    • Drivers
    • Stage
    • Timers
    • Vector Graphics
  3. Asset Manager
    • Loading assets