Class Message

Message holds all information about dispatched event. This is a pooled object.


cancel() method
Cancels message invocation.
toString() method
Generates message string representation.


sender property
The MessageDispatcher object, which posted this message.
name property
The name of message.
target property
GameObject which receives this message.
origin property
The point from which sending is begun.
canceled property
Specifies if invocation of this message was canceled.
type property
Message type. See MessageType enum.
PROGRESS static property

COMPLETE static property

ERROR static property

CHANGE static property

READY static property

UPDATE static property

RESIZE static property